This week I decided to look for journal articles that relate to digital storytelling. I found the article Digital Storytelling Revisited by Crystal Shelby-Caffey.
- What are your main insights and ideas from the given reading?
One of the biggest insights into this article is that technology can be used effectively in Digital Story Telling in a classroom. Stepping out on a limb, and taking a chance is needed to be successful in expanding our horizons and becoming better educators and story tellers.
- How does this reading challenge/expand/contradict your definition of (digital) storytelling?
The reading did not necessarily change my view of what digital story telling is, but it did expand my horizons on how to implement digital story telling in the classroom, by using technology. Students are allowed to create a video tape about a story line or topic and use technology to tell the story. Students choose the characters they want to portray, and assemble the video collaboratively.
- Having engaged this reading, what are you now curious about?
I want what other topics could be used in STEM so that the students could use technology and then put a short presentation on about what they learned. Perhaps they could video group project, and then put on a presentation on the steps that were followed to reach the goals of the project.
- What questions are you asking, particularly about (digital) storytelling?
What type of video software is best for students to produce a short story?
- What additional scholarship, popular media, teaching resources, or other media are related to your developing understanding of both (digital) storytelling and this reading?
I wonder how video making software could be integrated with music to make the students experience even richer.